

Why not? What are you basing your assumption on? Did you read the link I provided? Those numbers came from Microsoft. Plenty of younger people are still interested in flying and becoming pilots. They don't need to make a sim that attracts everyone in the gaming community, just one that gets the attention of those interested in flying, which is something that spans generations. Give too much info up front and you get in trouble later for breaking "promises" when something changes. Of course Microsoft is choosing their words carefully, one always does when marketing software. Not exactly something that a person with a 5 minute attention span would do. Here are some examples of things users have put together in Minecraft. Check out Eve Online and the complexity of the universe that has been created for one example. Open world and RPGs are quite popular and often allow users to come up with their own objectives in the games. When it comes to attention spans, many people in the gaming world have no trouble putting plenty of time into them. Not to mention how poorly they can run on modern hardware (and yes, plenty of people under 30 have PCs just as powerful as anyone on this site does).
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And by complexity, I'm not talking about flying an aircraft, but the actual sims themselves (too much messing with config files, install locations, issues installing add-ons etc.). And more than 50% have an annual income over $50,000.īrowsing through game forums, there is interest in a more realistic sim, however, many get turned off by the complexity of the current sims themselves as well as the outdated graphics.

The largest age group is in the 25-34 year old bracket, followed by the 35-44 year old group.

A fully fledged flight sim today is just so out of place let alone one that will function across two platforms.Apparently you aren't very familiar with the Xbox demographics. Every game being developed today demonstrates this. Heck, I would love to see a new flight sim too but the market and times are not what they were 15 years ago. I'm not being negative, I'm being rational. What modern game doesn't have DLC's to strip your bank account? I'm sure there will be content but exactly what type of content created by who and how I have no idea.

The way they described content is very suspicious. Most of the flight games on phones are apparently flight simulators as well along with the Goat Simulator! lol Will this be a continuation of MSFS as we know it? Stating the focus is "simulation" means nothing. MS have carefully chosen their words which really confirm nothing. A hardcore flight sim is anything but this. They want it simple, fast, get into it and start moving through the game at a rapid pace.
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They are not like us who miss our 100+ page printed game manuals and want every detail explained for the game we are playing. The young generation come from phone games, tablet games, start the game up and learn as you play. Our generation is no longer what developer's are aiming at. What is a concern is looking at the market. A hardcore flight sim on XBox will attract how many of those 63 million current users? Answer is hardly any.
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Serious gamers or simmers still tend to be the desktop PC crowd. The point is, the demographic using Xbox's is young kids who have no real interest in hardcore sims. The new Xbox will be very capable for sure.
